Share on Reddit Dota 2 maker Valve is taking serious action to cut down on the prevalence of smurfing —using a secondary account in order to play against opponents of a lower skill level.
So basically the only opinion that matters is yours and everyone who doesn't agree are the people with arrogance problem? Sorry, I didn't mean to be rude, please don't take it personally. I have seen countless other threads where some more experienced people get rude at others and blame them for whining, repeating the same old arguments like "your MMR is what it is, deal with Dota 2 ranked matchmaking reddit, "you are a bad player, accept it" or "your MMR will be fixed after a lot of games" without even considering what their actual problem is.
Unfortunately, it seems to me that you are also repeating the same arguments and didn't understand my points.
Originally posted by Woody Given your starting paragraph it sounds unlikey you wil listen to any reason but I'll have a little go. In my experience, it was not some games that were ruined, but it was annoyingly a lot of them. I wouldn't mind if it was like 1 out of every 10 match, but it seems much more to me.
Currently, the system awards people who have not influenced their team's win. And it punishes people who played good but lost because of a much better player on the enemy team, or a much worse player on their own team. This obviously makes imbalances. I'm looking to spend hours each week on Dota 2.
How many years do you expect me to wait so that "over many games" I can finally start to have fun? Also, given the number of new players calibrating, accounts being exchanged and people's skill getting changed before their MMR, I highly doubt that this would ever get fixed "over many games", there will always be people who not belong on their current MMR and they ruin the fun for others.
I will go on and copy a paragraph of my original post: MMR sounds theoritically good, only if we assume no new players are added who need calibration, people are consistently playing without taking long breaks and ignore cases where people's skills change dramatically.
In practice, it's too simplistic and non effective. In the long term, you are likely to maintain a MMR matching your skills, but you are playing a lot of ruined matches in order to achieve this.
If you want to make MMR dependant on in game perfomances remember that it would be very hard for it not to favour core players over supports and that people would easily find ways to abuse this.
Just look at the current Battle Pass. There are quests like "place a ward which reveals an enemy and get him killed in 30 seconds", a lot of information can be extraced and is being extracting on the game. Sadly, they are only being used on selling Battle Passes, and not on improving people's game experience.
Remember that people have off days and are better on different roles and heroes so their performances can vary a lot meaning that while they are 3k they could perform like a 2.
Also if you are playing around 1k so few people are there matchmaking is going to have a hard time to get 10 players all as bad as each other. I totally agree with this. If you want to criticize something it's always a good idea to have an alternative, instead of going ''I think they could do better'' have another option and outlining how it would work with detail.
It should be Valve who analyses their data and have a few data scientists to figure out a better algorithm. People discussing on a public forum are not experts, they don't have access to historic match data and they are not supposed to spend weeks and months discussing and improving the system.
It's Valve who should do this and given their simple "increase on win, decrease on lose" policy I highly doubt they are doing what the community deserves.Share Valve cracks down on Dota 2 MMR boosting with eight-year bans.
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from the highest in Ranked Matchmaking to the possibly-falsely-reported. In addition to the bans, Valve have implemented a new behavioral score system, changing from a “ranking” to a “grading” system from “A+” down to. Mechanics are the inner workings of Dota 2.
The following is a list of mechanics topics. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions with other mechanics elements. Apr 20, · Ranked matchmaking changes in Dota.
Forum Index > Dota 2 General: 93 Comments Post a Reply. Ranked matchmaking. In today's update for Dota 2, Valve has introduced MAJOR changes to Ranked Matchmaking ever since the introduction of the gamemode.
In short; Solo queue is back, as opposed to just listening to anecdotes on reddit. Yes, reach out to the site that says how awesome it is that a male character is hot, then has the same exact write complain about the same exact same title dare have a woman be attractive (despite being of a background that is indeed very show offy).
Starting next month, Dota 2 players will need to have a unique, valid phone number associated with their account to take part in the game's ranked matchmaking pool.
QoP of Pain is the sexiest hero in Dota 2 Maracuja_Sagrado 1 point 2 points 3 points 6 months ago Makes sense to assume that, but then you can also rationalize it like this: if someone prefers/doesn't care to play support, you can also assume that they don't want their other 4 teammates fighting for mid/safelane, as it is detrimental to the.